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Soon I’ll arrive in Calpheon which I’m very thrilled about. When there’s still time after all of this, I follow the main quest and kill hundreds, more like thousands of baddies in the process. I’m cooking, chopping, hacking, gathering, filtering, drying, skinning and brewing my butt off, I grow wheat and carrots (for making beer and feeding my horse, respectively) in my gardens, I haul trade items around, let workers get stuff that I’m too lazy to gather myself, the list goes on. There seem to be a lot more life skill related quests now (or I didn’t see them before), which is great. Somehow though I’m having a lot of fun and don’t feel aimless at all this time around. The story is still crap, combat is still extremely easy. I like the same things I had liked before. I patched the client and continued where I left off. For lack of alternatives I decided to give it another go. Which brings me back to about two weeks ago. I wouldn’t say that I consciously quit this time, I just stopped logging in any more. I absolutely should have enjoyed it a lot more, but somehow I just didn’t. I made it to Level 29 (this time on a Witch), dabbled a bit in trading, fishing and letting workers do their thing. Long story short, it grew on me a bit more this time, but something was still off.
#PAPER PRESS ARCHEAGE MAP UPGRADE#
I also read up on gear upgrading again, and while the system it still basically the same, it doesn’t sound nearly as bad as ArcheAge’s, and most importantly: no cash shop items to improve upgrade chances as far as I’m aware. I had followed coverage of the launch and beyond, and it didn’t look half bad. The game was on discount, only 10€ for the base game. Near the end of that year I felt I was missing something again though (I feel I’m on to something here). ArcheAge did burn me out heavily with this kind of crap, and I didn’t want to suffer through something like that again. I decided to quit for the time being and start again with the launch of the EU version, which was slated for March 2016.Īlas, my enthusiasm for the game had taken a hit, and shortly prior to the EU launch I learned about another huge turn off for me: RNG based gear upgrading. Maybe too much got lost in translation, I thought. Lakisa tried it too and wasn’t too fond of it either. Nice looking, but gameplaywise very bland. Combat was ok (I played a Musa, basically a guy with a Katana), but everything died so fast that it didn’t seem to matter which skill I used, just spamming left click did the job. I never felt that I knew what exactly I was doing or why I was doing it. I took every quest I found (which, as I know now, weren’t nearly all of them, as the game hides a lot of them from you by default), ran somewhere, did stuff and ran back. The tutorial just teaches you the most basic, obvious stuff (press Space to jump and Shift to run…my, who would have thought?), whereas most of the important and not really self-explanatory stuff is kept from you. That guy’s completely trustworthy, I’m sure… No wonder the Black Spirit, your main story giver, tries to coerce you into a killing frenzy regularly. Unlikable characters, stiff animations, cliché story.
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The presentation of story, if it’s there at all, is pretty bad though. The character creator’s quite good, the game looks great and the starting town Olvia has a lot of charm.
#PAPER PRESS ARCHEAGE MAP PATCH#
So hyped in fact that when December 2015 came around (notice the pattern?) I made an account for BDO’s Russian version, installed a translation patch and started playing ahead of time. Prior to the launch of Black Desert’s EU/NA version I got pretty hyped about what I saw and read about it. I quit ArcheAge with a heavy heart mainly because its gear progression is P2W through and through, and even if I were fine with not being competitive in PvP I’d have to stomach losing my land again and again because of server merges (and because land rushes are “fun”, according to TRION…^^). I guess it’s not surpsising then that I started playing Everquest II in December 2004 and EVE Online in December 2005, for example.Īnyway, the only MMORPGs I have played after Ultima Online and Star Wars Galaxies that felt like virtual worlds to me and have numerous sandboxy features that I liked were ArcheAge and Black Desert. I don’t know what it is about winter / Christmas time, but seriously, every time December comes around and I’m not deeply immersed in an MMO already, I get a serious urge to do just that. So when my annual winterly urge to make myself at home in an MMORPG came around two weeks ago, I had to consider older games, even ones I have already played in the past. Unfortunately not a single promising title released in 2017 as far as I’m aware. I still haven’t found my perfect MMO, so when a game comes along that at least on paper ticks more than a few boxes on my feature-wishlist I have to try it out.
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